

I did read somewhere it helps for a more positive outcome with dialogue? Doesn't seem all that useful for this part of the game. Luck: During quest combat it increases the speed at which the critical hit meter fills.Īpparently charisma does nothing in quests as far as combat. Perception: During quests, it determines the speed of the critical hit indicator higher Perception decreases the speed the indicator moves, allowing the player to score the most powerful critical hits more easily.Īgility: In quests or in the wasteland it determines how many shots they can fire before the enemy does or how much damage the dweller can avoid when fleeing from hopeless battles. And although the game will make you build a couple. So do not put points into it if that is all you are using that dweller for?) Start Slow When you first start playing Fallout Shelter, you'll be flush with Caps that help you pay for building areas in your shelter. Stronger dwellers also have a greater chance at successfully opening lockers they find in the wasteland.ĭwellers can improve their strength in the Weight room. Strength increases the speed at which power generators and Nuclear reactors generate power.Īs with all other stats, a higher strength makes the dwellers take less damage in the wasteland. The wiki covers a few things that effect quests. I understand how vault combat works I suppose.

+7 END outfit /w level 1 leveling gives the best HP pool by level 50. Train Wasteland explorers in S.P.E.C.I.A.L I have been searching everywhere for a one stop place that condenses all the info regarding what special stats do in every situation of the game.
